Update and 2022 Wrap Up!
almost 2 years ago
– Tue, Jan 03, 2023 at 03:17:03 AM
Happy end of the year from all of us at Ratworm Games!
As we welcome the new year I wanted to share some recent progress, an overview of this year of TSLU dev, and other updates! Thank you for your patience—it's been too long since our last update, which is entirely due to my (Quinn's) personal challenges, and doesn't reflect on the project as a whole. This year I aim to get right back to every-two-months updates here. More on that at the bottom, after the FUN STUFF.
New Art - See Spoons in Action!
Spoons is Breeze's companion, an expressive coati. When Spoons isn't stealing things with their dexterous paws, they can be found climbing Breeze or exploring the nooks and crannies of the pirate ship.
The Sky Left Us has several anime influences, and animal companion is one of them. Because Breeze isn't the most communicative kid, we wanted Spoons to show some big emotions in relation to Breeze. His sprite is nearly a full-body, because we wanted the option to put him on other people's shoulders. What you see below is the Spoons sprite with masks that fit Breeze and Spire.
Breeze and Spoons Sprites
Breeze and Spoons get Angry
Don't mess with them! You can also see a draft of Breeze's wind animation—we may only use an animation in key moments as opposed to a static wind-powers image, depending on what our programmer Ox has in mind.
Spire Makes a New Friend
Here, you can also see one of the features of the Pirate Ship Background. Behind the ship is transparent, allowing us to show how the ship travels to new locations. And do silly things because I can:
Priya and Zelly... I am Looking Respectfully...
Here are Priya's new sprites, including a Very Friendly and definitely Not Nefarious open arms expression. No, it's not a hug.
Zelly, Spire's mentor and the head scientist of the Clear Skies project. Please give her more coffee.
Writing Update
I'm very happy to say that we have 5/7 route drafts complete! Writing was the one thing that took a lot longer than we first estimated—twice as long in fact. We anticipated that certain things about this project were going to take longer than we expected, especially because our entire crew have other jobs. From the very beginning, Aysha, Sadia and I did not want to force the team into a crunch situation. At the same time, we want to get the game wrapped up and released so it doesn't become one of those endless projects.
The route writing is so good. I mean, I'm biased, because I helped Aysha pick writers whose work I really, really like, and I'm also a huge fan of Aysha's writing. But like. It's good. There's drama, and fun, and the way things will come together in the final route is going to be delicious.
2022 Overview
This year, the team completed 6 songs, 5 backgrounds, 29 character sprites, and wrote a whopping 87,370 words. We started, but did not complete, a vertical slice of the common route. Zelly, Emeli, Priya, and Spoons sprites are complete! This brings our totals to:
66/114 Sprites Complete
19/24 Backgrounds Complete
87,370/ Estimated 120,000 Words Complete
6/26 Music Tracks Complete
There's still stuff to complete, but the writing will be done soon, which means that programming can start. Programming will go fairly quickly, because Ox is a programming wizard, and then we're off to the races! We are thinking of releasing an extended demo to all of you, so you can get a more tangible feel of the progress of the game. Stay tuned!
Challenges
I am still behind on fulfilling rewards such as shipping the pins and jackets, and working on the digital bonuses. This is very much a priority for me, and I apologize for the delays. Time has been flying by, and I have spent a lot of this year dealing with health stuff to be able to be productive again (thankfully there have been big improvements there!) In general, my organization needs a level-up, or I need to hire an assistant.
Mabel and I did not complete as much music as we hoped this year, and will need to make a new plan or seek some alternatives in the new year.
Our wonderful sprite and background artists have had availability changes over the year due to the nature of freelance work and other job opportunities. Sadia needs to get creative to find ways to finish character sprites that will look cohesive with the previous character sprites, and hiring on new artists can take some time.
Thanks again for all your support!
I'm really looking forward to finishing this game and getting it into your hands. Let me know if you have any questions!
Best,
Quinn
And the rest of the crew at Ratworm Games